![]() And if you cannot disengage when things get rough, she will fall apart quickly.įrankly, I would rather they got rid of this consumable in favour of the choice between Surveillance Radar and a Smoke Generator. She's still stuck with her 16mm plating, for example. This is definitely an improvement, but it's important to understand that this does not make her durable. In practical terms, she's more likely to around 40,000 effective health in a particularly gruelling match. It's also hard to use her a Repair Party to perfect efficiency. It will not protect you from Devastating Strikes to your citadel, for example - San Diego is never going to have more than 31,900 hit points in her hit point pool at any point in time. I caution that "effective health" looks more competitive than it is. In terms of effective health, this is how tier VIII cruisers now rank up with the India Delta signal and Superintendent (but not Survivability Expert which you would be encouraged to take on this ship). It still heals back 14% of her health over 28 seconds as a normal consumable would, but she heals back 50% of citadel damage instead of 33% or 10% for many other cruisers. The Repair Party that Wargaming gave her appears slightly improved, though not unprecedented upon cruisers. The presence of any kind of healing gimmick onto a ship (be it the raw addition of a Repair Party consumable or the upgrading of an existing one) usually signals that Wargaming is dead-set on throttling the offensive potential of a given ship and we'll see this here. ![]() While this will be welcome to some players, I am disappointed. San Diego receives a Repair Party consumable. ![]() Let's look at them and put them into context on top of the information gleaned from the Test Server. San Diego received a set of announced changes this morning in the devblog.
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